These tutorials were created and intended for use in Photoshop CS6. I cannot guarantee their effectiveness in older versions of Photoshop or similar programs.
In case you missed it, below is Part 1:
Thanks for looking, and I hope this is helpful to at least some of you. If you find any mistakes, let me know! I don't intend that you copy the artwork in my example precisely, but rather use the information provided to you to create original pieces of your own.
This is the final product of these methods:
Artwork and tutorial pictured above ©MylaFox
Created in Adobe Photoshop CS6 with a medium Turcom Tablet.
You may repost, but please don't alter, sell or claim ownership.
I think I understand what you mean when you say you want your work to look more polished. I have struggled with this many times before. I have found that usually the culprit can be a couple of things. First, check your composition closely. Make certain there aren't too many empty gaps, and keep attention on your main focal paint. Conversely, you don't want too much detail to clutter the mind. Many times my underlying composition was poor, and the resulting image suffered for it no matter what I did. The composition will be the very essence of your image, so keep that in mind. Try starting out rough to get everything laid out before you focus on detail. This can go a long way, and you may find yourself enjoying your results.
Another reason your image might seem incomplete is a lack of detail in itself. If something just doesn't seem defined enough, chances are you need to go in and refine it further. Nebulae are a very important element in my space art, and they really make the painting come alive. However, just like they can make a painting, they can also break a painting. If I don't spend enough time refining them, then the whole thing just looks off. The same can be said for the stars. They need just the right placement and density to look right. I think a lot of this comes with experience, so just keep at it! Finally, you may want to try flattening your image and applying a slight sharpening filter to the whole thing. At this point, you can play with overlay layer textures as well for a subtle hint at variance. These are some neat tricks to add more flare to a painting that may be lacking it.
I have been meaning to post some video guides. For one reason or another, I have been held back on that. I hope to be able to eventually as I realize it can be a big help to some people.
Thanks again for writing, and good luck!
And again, I think I'll have to use this tutorial as inspiration for a space picture at some point. Maybe with Super Sonic. ('Cause I totally need an excuse to draw more Super Sonic stuff.)
And of course... I'd love to see what you come up with!
I've tried many attempts with other tutorials but they always take it to far and always use noise for stars -.-
I hate noise, ugh, your example is what I do, but you do it a lot better XD
Well, I look forward to your next tutorial, lets see if your planets come out better (no doubt they will :/)
I still am quite new to spacescape painting myself, but I felt the need to share what I have learned so far since being asked about it multiple times.
I'm hoping the planet tutorial will turn out great, too! xD
My planets always appear fuzzy and somewhat off :/
Though one thing I did achieve was an exploding star, it was experimental and I think it appeared rather well, but the background stars were noise and didn't work to well.
It had 2 shockwaves, dang they was hard to make XD
But once I get a moment I'll play around with your tutorial more ^^
(I will admit, I never saw the count on the brush settings at the bottom, I always ended up with to many stars per stroke XD)
U'mm, i'll un store some of my space work, I'd appreciate it if you had a gander
Sure, I'll take a look when I get the chance.